[dukope] is writing a game, Return of the Obra Dinn, with a fantastic visual style. One of the choices was to make everything in glorious one-bit color, otherwise known as black and white, and then dither it back to monochrome. You know, like they used to do on the Mac Plus.
If dithering is your aesthetic, then it makes a ton of sense to take it seriously. And it’s absolutely beautiful – check out the video below.
But what’s even more amazing is [dukope]’s attention to detail on the dithering. For instance, this post on the TIG forums details the problems and solutions when you have a dithered image that needs to also be animated. You want the dots to stay relatively constant on the object as the virtual camera pans across the scene, and that’s going to necessitate a custom algorithm. And if you think that’s cool, have a look at how the book at the center of the game is animated.
What can we say. We loved dithering before, but this post has made our love even deeper.
Thanks [JohnU] for the tip!